There are a lot of situations where you would just need something to do for a few minutes. People that are quitting smoking, for example, would need to find something to fill the time that they would have otherwise spent smoking a cigarette. Smartphone games are a great option in a situation like this. If you want a truly enjoyable smartphone game you should try out Clash Royale. This is because this game is extremely exciting; so much so that you would enjoy playing it every single time, to the point where you are going to be surprised at just how much fun you are having.
You don’t just want to play Clash Royale without preparing for it a bit first. Instead, you should try your best to learn a little about you can play the game, and the tips provided below are designed to help you do just that.
There are three towers that you can attack, but you only need to get more towers than your opponent does if you want to win. The fact of the matter is that you have a lot of different options when it comes to victory that are a little different as well. If you have taken down one tower, you might be tempted to go for another tower so that you can get a bit more gold at the end of the game. While it is true that a bit of extra gold can certainly be very useful, it is also true that you can just as well go ahead if you defeat one tower.
The reason that you should avoid going for multiple towers sometimes is that it might cost you the win. If you are constantly on the offensive, your enemy would get quite a few opportunities to attack. If they take any one of these opportunities they would be able to take down one of your towers which could level the game and potentially allow them to win if they get another tower down in time.
If you want to avoid this happening, sometimes you should try to play it safe as much as possible. This is because of the fact that a win is far, far better than a loss or a draw, and a three-tower win is – though better – but not actually more worth than a one tower win.
Don’t Be Afraid to Make a Sacrifice
A lot of people waste time trying to save one of their towers when they should really be doing the opposite. The fact of the matter is that after a certain point, your tower just becomes past saving. If your tower has passed the point of no return you would do well to save your units and send them on the offensive instead. Let your enemy have the tower, trying to defend it would only end up wasting time as well as the health of all of your best units.
There are exceptions of course. For example, you really should try your best to stay on the offensive if you have a powerful enemy because this enemy might be able to break through your line of defense at any time so getting a safe lead should be your priority above all else in situations like this. You should also stay on the offensive if your tower is starting to look weak, because chances are that if your opponent has gotten this far they are going to end up going even further as well! Getting another tower of your own is thus a good countermeasure.
If you turn around and start an offensive, you would be doing this when your opponent least expects it which is going to allow you to really deal a lot of damage before your opponent would be able to stop you. This is how you play Clash Royale, using a clash royale hack! Treat it like a chess game and you are always going to be able to make the most of your game every single time you play it, as you would be winning far more times than had been the case before.
After fifteen years, Donkey Kong Country remains a Super NES classic, and even the Game Boy Advance version, while somewhat inferior, has plenty of merit due to a nice mixture of old and new features. Then there is the Game Boy Color version, released in 2000 while Nintendo and Rareware were still pretty close together. I found a used copy at Gamestop last year, and thought that it would be a decent port of the 16-bit classic. Unfortunately, it turned out to be a game that I feel is one of the worse Rareware games that I have ever played due to some terrible additions to the game play. While not completely awful, the Game Boy Color version of the game is the one that I feel is the worst of the three versions. Let me tell you why I think this way.
The story is the same as the other versions: Donkey Kong is out to retrieve his stolen bananas from the reptilian Kremlings by exploring six worlds and over thirty stages. Along for the ride is Diddy Kong, initially sealed in a barrel, but once freed, decides to help Donkey on his quest. This plot was nothing special to begin with, but it does serve its purpose of telling us why this adventure takes place. The game’s ending is also little to write home about, especially since the character parade is gone. In Rare’s games, the plot tends to take a back seat to the game play and other features at any rate.
The basic game play has not changed very much from the original version. You will need to explore stages set in such environments as jungles, temples, mines, factories, and more. There are enemies to defeat, bananas to collect (you get an extra life for every 100 bananas accumulated), and secret areas to find. These special rooms contain prizes and mini games to help you earn extra lives, and are essential in helping you achieve a score of 101%. Additionally, you can grab golden letters and balloons to increase your lives, and ride on several animal friends with their own special abilities. Rambi the rhinoceros can break weak walls, Expresso the ostrich can glide through the air, Winky the frog can leap extra high, Enguarde the swordfish can poke the aquatic enemies, and Squawks the parrot carries a flashlight to help you see in dark areas. I have to commend Rare for at least keeping the main game play intact, but many of the changes that they made would bring this port down.
To begin with, the hit detection is worse than before. In the Super NES version, it was a bit off, but manageable. Here, it is even more off: you will often find yourself about to land a hit on an enemy, but it is you who ends up getting hit. You can expect to lose a lot of lives this way, which makes things quite frustrating. Adding to the madness is that the game has been made tougher in some areas. For example, enemies have been added to places that they were not in before, and the terrible hit detection may all but guarantee that you will fail against these foes. Worst still, in Elevator Antics, it is now tougher to predict when the elevators ascend or descend perhaps due to the limited amount of memory in the Game Boy Color. The result is the emergence of the bad type of challenging, which becomes even worse in the harder modes (on which more later).
The animal system has also changed so that you now transform into the animal on the crate, similar to Donkey Kong Country 2 and 3. The problem is that if you get hit once, you change back into Donkey or Diddy (who cannot be on the screen simultaneously) without any way to transform again without restarting the stage. At times when you need a particular animal to enter a bonus stage, this is especially aggravating. Speaking of bonus stages, you will now need to find every one of them in a stage, and complete the stage itself, before the game registers that stage as being 100% complete. While in the other versions you could go back to the stages to locate any missed bonus room, pause to exit the stages, and still get the elusive exclamation point next to the stages’ names without beating them again, here you must finish the stage after finding the bonus stages, as the game does not save otherwise. For people who have not played the other versions, this can be a pain to accomplish.
Even if you do find all of the bonus rooms, it will not be enough to help you get 101% this time around. Hidden in every world are green banana bunches that are near spots where Donkey’s hand slap can reveal a sticker. These stickers could be printed out with a Game Boy Color printer. However, getting Donkey to these locations is sometimes frustrating, especially in the harder modes. These modes are unlocked after beating the game once, and challenge you to beat the game without DK barrels (which contain either Donkey or Diddy if you have only one Kong, though in this mode you will always start with both Kongs) or without midpoint barrels. The aforementioned harder portions will make these modes aggravating, and the fact that you need to beat all three of these modes to help you get 101% makes me feel that this is artificial lengthening at its worst.
Not all of the changes to the game are terrible. For example, you can now play some rather fun bonus games at Candy’s booths in order to win coins that add to your percentage. Sadly, you can only win each of these challenges once. A new stage called Necky Nutmare is another nice addition, as are two new mini games accessible from the main menu. In Funky Fishing, you must try and catch as many fish as possible before the time runs out. Catching fish adds to your time, while collecting trash subtracts it. In Crosshair Cranky, Donkey uses his coconut shooter in a series of shooting games, ranging from attacking all the reptiles of a certain color to plugging holes to prevent animals from falling into them. These modes seem to be more fun than the rest of the game…perhaps Rare should have just given us a cartridge full of Donkey Kong-themed mini games to take with us on those long trips.
Obviously, the graphics and sound are going to be nowhere near as good as the Super NES version. The graphics are pretty nice to look at, though they are not as impressive as they were in Donkey Kong Land. The music consists of 8-bit remixes of many of the classic tunes, with some Donkey Kong Land music and even a new forest tune added to the mix. Many of these remixes are pretty solid for what they are, but the sound effects are of typical Game Boy style and thus are not too special. Overall, the graphics and sound serve their purpose and are fairly good in spite of the translation from 16-bit to 8-bit.
I do not hate the Game Boy Color version of Donkey Kong Country for its downgraded visual and audio presentations, as they are to be expected and are still pretty good for an 8-bit system. Instead, I despise this version for its terrible hit detection, frustrating challenge level, and its artificial lengthening. It did have a few new things going for it, but otherwise it was a letdown. Even the Game Boy Advance version was better than this incarnation of the 16-bit classic. If you absolutely must have every Donkey Kong game ever made by Rare, you might as well give this game a try, but otherwise, approach with caution or keep well enough away. What could and should have been a solid port is a disappointment, with more than just the amazing graphics and sound of the original being lost in the translation.
It might not occur to most people, but some of the best and most popular video games of all time are the simplest and least complicated. Do you think Tetris, as monumental as its success has been, was ever thought of as complicated. There are no fancy graphics, epic battles, or gorgeous videos to “enhance” the gameplay in Tetris. The gameplay is sound and classic enough that Tetris can just be Tetris and everyone loves it.
There have only been a handful of games like that in the history of gaming, games with such impressive and perfectly crafted gameplay that there’s no reason to brighten them up or make something special. These are games that will be remade until the end of time in new and impressive packaging, but never changing the gameplay for new platforms. Tetris might be packed into a tiny little Nintendo DS cart and a bunch of Nintendo characters added to its repertoire, but it will never not be Tetris.
The same can be said for all of these classics of puzzling game simplicity, the best of the simplest games around, and titles that no generation will ever not be given the chance to play.
The original mass popular puzzle game, Tetris has seen more iterations on more consoles and platforms than any other game in history. If there’s a new console, there will be a Tetris. If there’s a cell phone, computer, iPod, or new gameboy, there will be a new Tetris. The simplicity of Alexey Pajitnov’s masterpiece is what makes it so enduring.
The game found arcade release at first and later console, home release, but it was with the 1989 Gameboy release that Tetris found the massive foothold that it still holds today. Often named as one of the greatest games of all time, it’s surely the most addictive.
Born as an arcade derivative of Bubble Bobble, an extremely popular NES game, Bust-A-Move took the characters from that popular series and turned them into bubble flinging puzzlers. SNK’s coin op masterpiece has seen multiple releases over the years and with those releases, multiple upgrades, the newest versions of the game containing hundreds of levels and variations.
The root of the gameplay though, lies in shooting colored bubbles at other colored bubbles. Three or more stuck together makes them fall and the goal is to knock them all down. It sounds simple, but with time limits, growing numbers of color variations, and a ever more crowded screen, the game can get pretty hard pretty fast.
The newest game on the list is Q Entertainment’s PSP puzzler, Lumines. Originally released as a launch title in 2005 for the PSP, Lumines was the best reviewed game at the time for the handheld and today still is. The game is a combination of block, Tetris style puzzling, and smooth rhythm game music. Blocks of four fall from to the bottom of the screen, each of the four blocks made up of one color. Your goal is to put the colored blocks together and form a square of all the same color. The more of these you get at the same time, the more points you get.
The pleasure of this game lies in that it is only as hard as you want it to be. It takes a while to get to the harder levels, and you are free to play the lower ones only if you want. The speed changes as it gets harder and you almost have to get multiple sets at once. Lumines is available for the PSP, as well as its sequel, Lumines II, and a superb port to cell phones was released just last year, along with a very recent port to the Playstation 2.
A game that has sadly been neglected for a few years too long, Dr. Mario was a classic game of lining up three of the same color, represented by one half of a pill, thrown onto the screen by Dr. Mario. A very similar color matching system to many puzzle games, Dr. Mario was great because of its quirky characters and catchy tunes. It’s been a while since I’ve seen a version of Dr. Mario around, but I don’t imagine Nintendo will let it sit for too long. If nothing else, a Virtual Console edition for the Wii will be released eventually.
Bejeweled is another relatively new game, originally released as a flash game in 2001. Since then it’s gone on to garner ports to most cell phones, PDAs, different websites, and recently Xbox Live Arcade. The game is an immensely addictive variation of the color matching block game, but this time around you already have all of your blocks on the table.
The goal then is to line them up and make them disappear. The game has been retooled recently for multiplayer use and variations of it can even be found on video arcades and gambling machines at bars and bowling alleys. The “match three” concept has been copied repeatedly and Bejeweled has spawned a dozen or more copy cat style games.
Defend your world against the ruthless alien invaders who are trying to destroy life as we know it.
Instead of being a 2d action game the new defender will be presented as a fully 3d action game. The view of the ship will still be in it original position but this time it will be located behind the ship so that you can see what’s coming in front of you, and beside you. The game play is going to be ruthless and aggressive, there isn’t going to be a break in the action. Except for a 3 or so bosses where there will be a 3 second delay in the action. The game will be in the form of 12 levels where at levels 4, 8, and 12 will be a boss. Mostly this game is going to be about NON STOP action, throwing everything at the player we possibly can. Weapons and ships will also be upgradeable; the player will basically start out with a stock ship with machine guns on both of its wings as his weapons. Every kill you get on an alien invader you will rack up 50 points. At every 500 point mark you can then upgrade your ship, weapons, or shields. By the end of the game your ship should look completely different from the original, and you should have countless weapons to choose from for use in your arsenal. Upgrades are there because after each level the game will just continue to get harder. At level one there won’t be as many attackers, but by progression of each level we will throw more and more invaders at the player.
Online feature will play a major role in the game this time around. There will be co-op where you will team up with 2-8 players in a massive online game where you are taking on the alien invaders. This will make things considerably easier from the single person game. This time you could have up to 8 people helping you. Online play will also use the feature of the headphones. Another online option would be player vs. Player; this is where there will be a total of 16 players in a last man standing match, sort of like a halo kind of deal. You can choose to be either a Defender, or an alien invader, it’s basically the player’s choice. In Online team play its basically the same as the single play version, only this time you can team up with 2-8 of your buddies and go toe to toe with another group of buddies. One will be the defenders the other group would be the invaders.
One new feature will be the upgrades, every kill of an alien invader is worth 50 points, and at every 500 points you can either upgrade your ship, weapons, or shields. Bosses at levels 4, 8, and 12 are worth 1500 points a piece. You can even choose to rack up points and use them in another portion of the game. Weapons in the game will consist of Gatling guns, machine guns, laser guns, Missiles, Heat seeking missiles, Smart missiles, Smart bombs, nukes, atomic bombs, mines, grenades and this new weapon where you can shoot multiple missiles at a time I think will call it the Missile machine gun. Each weapon will increase by how many you have, there overall effect or efficiency of attack. On all the weapons you will start out with level 1, once there all maxed out they will be at level 20. At level 20 the weapons would kill at an amazingly large range. Each weapon can be upgraded by 2 at every 500 points. By the end of the game your weapons should be upgraded to level 20, if not then that’s ok. The main boss is the hardest to beat and the weapon upgrades will help the player out a lot. Your ship can be upgraded as well, at each upgrade your ship will change dramatically. Your ship will be maxed out at level 20 and at every 500 points you can upgrade your ship by 1 point. Your shield can also be upgraded as well; this will help because this would cause less damage to your ship until it ran out. The shield can be maxed out to level 20 and at every 500 points you can increase it by 1 each time. At every level change your shield will be restored.
There will be 3 bosses in the game at level 4, 8, and 12. The first boss will be a fixed up alien invader ship, nothing special. The second boss will be a secondary command ship of the alien invaders. This one will be tougher considering you have to fight both the main boss and alien invader ships as well. The last boss is the main command ship, the grand daddy of them all. Not only to you have to fight the main ship but you also have to fight secondary command ships along with alien invader ships too.
Another new feature will be the view. Instead of being in the original 2d side view this time you will be located up and behind the ship. This is so that you can see what is coming in front of you and to the side of you. Also, every thing will look 3d.
The missiles, bombs, etc. will have the feature of a target on all the console based games. Computer based games will not have this feature. The target can be controlled by the right analog on either the PS3, or X-Box 360 controllers. The Wii target would be used by the hand toggle.
Slow motion/Hyper mode will also be featured in this game. This is where you can slow down the action and really do some damage. Only thing is you only get 1 minutes use of it at first. This will also be upgradeable by the use of the 500 point system. You can get up to 3 min. per level when it is fully maxed, max level would be 3.
The upgrades can be cashed in or used by pressing the triangle button on the PS3, the Y button on the 360 and the U button on the keyboard.
You will start out at a command base on mars. The president is talking to all the world leaders, when suddenly they feel a massive jolt. The aliens are back and they want to take back what is right fully there’s. In 3558 the earth’s resources ran dry so all the world leaders came into an agreement to create a livable habitat on mars that evolved in 2358. Mars was going to be the new earth and is the new setting of the game. After 50 years of living there the aliens came back to take what was there, just 1,000 years prior was when aliens inhabited the planet and left right before it evolved. The battles will take place on mars; this will be a free roaming game where you can take any path that is desired, without all the barriers. Everything such as buildings is raised high off the ground. You can even fight in a small portion of space when a level will allow it. Space will be a fairly large area as well.
Mars is a dry type atmosphere with grass, trees, large bodies of water, and a whole lot of land mass, cities, towns, highways, roads, houses, people, etc. Everything is raised off the ground and looks very chromish and extremely futuristic (Buildings, cars, etc.) Cars can even fly now; Hover cars, thing is they will only be driven by cg characters (people). You will also see mountains, hills, canyons, craters, and any other land mass of that nature. This will be a huge environment to fight in that looks dangerously close to earth the only difference is that its mars and it has a few enhancements.
Earth runs dry at the year of 3557, it shows how you make the transition to Mars, and you will see red dust at first covered by small portions of grass and water. The screen fades, it comes back and you see 3558 and you basically see earth only this time it’s on Mars. There are people walking around, animals, raised off the ground chrome buildings, cities, towns, etc. They basically started an entire new civilization on Mars.
Next you will hear people talking inside a command center. Those people are the world leaders including the president of the United States talking about how well we have made the transition from earth to Mars. All of a sudden your screen shakes and on the console your controller will vibrate. They open the curtains on the windows only to see there newly built civilization on mars is getting destroyed by alien invaders. You then see the command center get struck and totally destroyed killing all the world leaders in it. All that is left is you and your commandos to take on the alien invaders yourselves. You have the responsibility to save and protect the world now. You will act as the main commander in this game, it all revolves around you. The scene then fades and cuts to you saying to your soldiers we have to fight or mankind as we know it will not exist. The scene then cuts to everyone getting into there ships including you. You’re the last in the ship and you tell everyone to go. The screen fades to black, and then it shows you flying in the air toward the alien invaders. You see all your soldiers get killed so now it’s up to you and a few others to save your newly built planet. If you some how beat the game at the end you will see a cut scene that shows you being appointed the new leader of your civilization, the leader of the people.
Then you will see what you ranked in the game. It is based on the time it took to beat the game and how many invaders you destroyed during the entire portion of the game. Grades will be from A-F, a being the best, f being bad. Only a grade of A will unlock everything in the game to be used if you want to play the game again or try out online play.
Target Market: Mass market, this game will be offered to people of all ages. I just hope the liker’s of the original defender will like this game as much or even better.Target Hardware Platforms: PS2, X-Box, PS3, X-Box 360, Wii, PC
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Working in the video game industry had always been a dream of mine. I grew up with video games. It was probably my favorite past time as a kid. I have some pretty fond memories of winter breaks from school playing video games with my younger brother. That was what we did all day. It kept us entertained for hours on end.
Christmas was always an exciting time because we would get new games. Then, we would then have winter break to play them to death. The weather would be cold outside. We had no money to go anywhere. Life was simple and the only thing we cared about was beating the next level. Eventually, I got older and had a social life. My brother also got much better than me at playing games so, time to retire!
Being a person who likes to make things, playing all these video games only made me want to make them. I also made comic books, websites, and cartoons–well, I tried to make them. If I find it interesting, I’m going to want to make my own.
When it came time think about college and–if you believe your high school adviser–your future, I was convinced that I wanted to make video games. I love the industry so, why not? To make a long story short, I did end up in the video game industry. I had written about that story before–feel free to read it.
Before I went to college, I spent a great deal of time looking into how I could break into the industry. I bought books on the subject and looked in every online crevice for information. Now that I’ve spent over a year and a half making games professionally, I think I can offer some advice.
The usual suspects looking for advice on breaking into the game industry are high school students. I was one of them. I think a college education is nice to have. However, I don’t think college teaches you much of what you need to perform any job in the real world.
I still think one should go to college for the experience. At the very least, you’ll meet useful people. I don’t believe one needs to go to a college that specializes in producing students with video game degrees. I went to the University of Advancing Technology in Tempe, Arizona for one year. I was pursuing a degree in Game Design.
UAT is a pretty small school. They have great contacts and all the students are after similar things. Like-minded people were there in abundance. I place more importance in being able to understand a wide range of subjects. While one would be able to develop a really focused skill set for making video games, they would be lacking in everything else.
I didn’t really want to become a monkey or a small cog in a big machine.
It is also important to remember that the college experience is a one-time deal. I wouldn’t look so far ahead into the future and forget about that. It doesn’t even matter what degree you are pursuing–although a degree in sociology is likely going to be difficult to apply to games.
I have a BA in Marketing from Pace University. If you want to make games, you are likely going to also be interested in graphic design, programming, or some technology field. A business degree will also work since all game companies are still a business. Communication degrees tend to have a lot of overlap with marketing–especially in the PR department.
Your best bet is to study what you really want to study. Chances are, you won’t know what it is and you’ll change your mind during your college career. Getting into the game industry has very little to do with what college you went to. It has a lot to do with how knowledgeable you are of the industry and how much you participate in the community.
How do I get Experience?
Getting experience is the problem for everyone trying to get a job. There is no way to get real experience without doing it for real. Finding internships at game companies would be the surest way to get a feel for how things work.
I’m not a big fan of interning but, it is a proven method. I interned for a game company once before I went to college. All I did was test a game.
In my experience, if there is work to be done, we are usually too busy to figure out what to give to an intern who might not know anything. That is why I don’t find much real value from interning. It is still a good experience and you get something to put on your resume. The most important benefit are the contacts you’ll make.
I found my internship by using Gamasutra’s list of game companies. You can sort the list by City or State so I looked for all the game companies in New York and sent them internship requests. Most companies didn’t respond to me but, one of them did. And one was all I needed.
Learning on Your Own
My preferred way of getting experience is to actually make a game. There is an abundance of resources online for making games. Learn how to use the tools and create your own game. That is a learning experience unlike any other. You’ll never know how it feels to make a game from beginning to end without doing it.
Doing is the best simulation for the real thing. It will be more complicated on the job because there are other people in charge of quality and creative. Where you might let some defect slide, the client will not. There is also money on the line–that always changes things.
If you are someone who is just incapable of understanding all this technology mumbo jumbo, you can still get experience by doing. You just need to do something different. I made websites about the video game industry. I tried to compete with GameSpot or IGN–it didn’t work. It was still a good experience. I got to understand the industry very well by reading and reporting the news on a daily basis.
I also got to understand some of the business workings of the industry as I made contacts with the PR departments of companies like Eidos, Ubi Soft, and Midway for review copies of games. It was a fun time and I figured out that being a game journalist was not for me.
All you need to figure out is what you want to do in the game industry and do something that relates. If you can’t do the technical, work on the non-technical.
Since I never got any formal schooling in making games, I had to find a lot of resources to learn on my own. Most of it had to do with passion. If you really want to do it, there are few things that can stop you. Since I spent time learning how to make games and being a part–a very small part–of the industry media, I can share resources on both.
On the technical side, GameDev.net is a great site. I spent most of my time looking through their resources for programming. They also have information about art, sound, design, etc. It is a huge treasure trove of information.
Many tutorial sites that I used have since disappeared. However, Flash was not a big player for games back then. The explosion of Flash games have really changed the landscape. Making games and allowing other people to instantly play them is now easier than ever. All you need is a web browser.
I recommend Kongregate’s set of tutorials for making Flash games. I am working on a series of tutorials myself but, they aren’t ready yet. You can also put your game on Kongregate and have people play and rate it. If you don’t know about Kongregate, look at them as the YouTube of games.
There is also Microsoft’s XNA platform. They have a huge amount of information about making games for XNA that will play on both the XBOX 360 and Windows. I never had that opportunity to put games on an actual console. I think XNA is great way to learn.
Games built in XNA for the XBOX 360 can also be put on the XBOX Live Marketplace if the community deems it worthy.
The Not So Technical
I consider the not so technical side to be the business side. So that could be a journalist, a writer, an analyst, a PR person, etc. Everything that doesn’t need advanced technical know-how. There are very few to zero resources for telling you how to be a game journalist.
You would go through the same steps as any journalist, except you need to be knowledgeable in games. That is the same for all other non-technical positions. There aren’t any real resources for becoming a game analyst, journalist, or PR person. Those are all disciplines that are not unique to games.
I would keep abreast of the industry news and be active in the community. Reading Gamasutra and being a member of the IGDA would be a good start. The IGDA has chapters all over the country that meet regularly; join one of them and get to know the professionals in your area.
You will want to make a name for yourself as someone who understands your field as it relates to video games. A great way to do that is to blog. Blog about game journalism. Write editorial pieces and publish them yourself. Write about marketing in the game industry.
The prerequisite to writing is that you need to know about your topic. So a marketer is going to have to understand marketing and a journalist about journalism.
Resources for Everyone
The IGDA has a special Breaking In section. It looks about the same as when I was looking for information so I don’t know how updated it is. Their Web Links in the Resources section has information for everything you can imagine.
Ernest Adams is a well known industry veteran who speaks about breaking into the industry. He has a book titled Break Into The Game Industry–I bought and read that book. He would be the de facto expert on the subject as he has probably written the most about it.
I always wanted to go to E3–Electronic Entertainment Exposition. It was my dream as self-proclaimed game journalist. I never did get to go and it is now a shell of its former self. E3 is no longer the extravagant spectacle that it used to be.
E3 isn’t open to the public and only people who are affiliated to the industry are allowed to get in. I don’t know exactly what qualifies and what doesn’t. Working in the industry would certainly qualify–I would hope.
The other big industry gathering is GDC–Game Developers Conference. GDC is really where business gets done. A lot of industry players attend. Where E3 is more of a show for big game companies to demonstrate their new titles to the press, GDC is where the attention is on the game developers.
It is always good to experience an industry event for yourself. Those who love games will always find it incredibly pleasant to be in such an environment. There are other small conventions and shows that take place as well.
One in New York annually–didn’t happen last year due to some economic issue–is Digital Life. I was there every year since I found about it. You almost always end up leaving the show with some free stuff–shirts and other promotional materials. Who doesn’t like free stuff?
On the west coast there is the E for All Expo. Like Digital Life, E for All is really for the fans. You mainly go there to try out the new things that companies are offering. Doesn’t hurt to stay up to date on the new happenings in the industry!
Last Words of Inspiration
There is no road map for getting into the industry. Unlike other professions like lawyers and doctors where you know you need to go to law school or medical school, no such sure-fire route exists in the games industry. I think that it is one of the great advantages to the industry.
At heart, we are still a bunch of kids playing with toys. We make things that are fun. We entertain. We are open. We don’t have massive barriers to entry. It is the diversity of the people that has led to our growth and innovations.
No one can come up with a set of steps that you need to take to end up at an EA or Activision. All you really need is a love of games and persistence.
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How to hack the clash royale game?
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Download the best clash royale hack tool on the internet
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Initially users should find and visit a webpage of clash of clans online generator
They have to enter the username of clash of clans
The users have to select or feed the amount of desired gold
They can select or feed the amount of desired elixir
They can even enter desired amount of gems
Finally they have to press the option of generate and wait for a few seconds
Now users can see the upgradation of resources
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The Details about Clash of Clans Online Hack
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Hay day hack is one of the awesome tools specially designed for generating countless number of resources such as coins and diamonds and so on. Actually, the hay day hack is such an amazing relaxing game that allows you to play and enjoy a lot. This is why; so many people love this exciting game to play so far. Currently, this game has over millions of active players who are able to play with someone at any time. You can also play this game with any of your friends or family members together and build the great farms together.
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Step by step procedure to download hay day hack tool
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Initially, you should download HDHT_188.8.131.52.zip by clicking on the download button.
After that, unzip and extract its file contents. For this, you can use Winrar or WinZip.
Locate the extracted files on your desktop.
Run the hay day hack.exe file as administrator.
Type your hay day hack username or email address in the text box.
Choose the desired amount of coins and diamonds that you want to generate into your gaming account.
Click on Generate button and wait for a few minutes until it has been generated.
Finally, restart the game and get yourself unlimited amount of resources for free.
If you are getting any Unknown Error while installing this hack tool, you should install the latest drivers on your system. Here are steps to use the guide for online hay day hack tool that includes:
First click on Download button.
Now, type your hay day hack log in id or email address and then click on Next button.
Enter the certain amount of resources such as coins and diamonds that you want to add.
Click on Generate button and then wait for a couple of minutes.
At last, restart your game and enjoy your countless resources without breaking anything.
How to play hay day hack?
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